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Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Feb 12, 2018  Additional content to extend Aurora. Contribute to aurorabuilder/elements development by creating an account on GitHub. An aasimar, except for one who has turned to evil, has a link to an angelic being. That being-usually a devaprovides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. Sep 12, 2017  For the month of September we are presented with new race options. We get the Eladrin as an Elf subrace, and the Gith with their two subraces, the Githyanki and the Githzerai. None of them are new in Dungeons & Dragons, with the Eladrin even being a core race in 4th Edition. Eladrin Eladrin are.

Dnd 5e Eladrin Fey Step

  1. Perhaps the eladrin is of the Wildfae, and seeks to distance itself from the war. Perhaps the eladrin is a member of their Court's agents in the material world, the introduction of a new faerie faction to bring alongside the Harpers and such.
  2. Note: A version of the Eladrin exists in the DMG as an example on modifying races. This is a variant that takes that option into account and expands on it to make a fully fleshed out and unique race. Please rate and review this title. Your support is greatly appreciated!

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, Aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials.

Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality. “It's always the one you least suspect” is the axiom these evil Aasimars live by, and they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden. Thankfully, these few are the exception and not the rule.

Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.

  • Ability Score Increase. Your Charisma increases by 2.
  • Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
  • Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
  • Size. Aasimar have the same range of height and weight as humans.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage
  • Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
  • Languages. You can speak, read, and write Common and Celestial.
  • Subrace. Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character

D&d Eladrin Dmg

PROTECTOR AASIMAR

Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wher,ever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge to stand against evil.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

SCOURGE AASIMAR

Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

FALLEN AASIMAR

An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen-a group of aasimar whose inner light has been replaced by shadow.

  • Ability Score Increase. Your Strength score increases by 1.
  • Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.

The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. Dmg design and construction. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest

Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an early age, an aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness. Each aasimar can count a specific celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.

While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had the chance. When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.

An aasimar, except for one who has turned to evil, has a link to an angelic being. That being-usually a devaprovides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils that it knows about. As part of fleshing out an aasimar character, consider the nature of that character's angelic guide. The Angelic Guide tables offer names and natures that you can use to flesh out your character's guide.

NOTE TO THE DM: PLAYING AN ANGELIC GUIDE As DM, you take on the role of an aasimar's il-ngetk guide and decide what kind of advice or omens to send in dreams. The deva, or other celestial being, is your chance to add special roleplaying opportunities to the game. Remember, a deva lives in a realm of absolute law and good. The deva might not understand the compromises and hard choices that mortals must grapple with in the world. To the deva, an aasimar is a prized student who must live up to high, sometimes inflexible standards.

d6Name
1Tadriel
2Myllandra
3Seraphina
4Galladia
5Mykiel
6Valandras
d6Nature
1Bookish and lecturing
2Compassionate and hopeful
3Practical and lighthearted
4Fierce and vengeful
5Stern and judgmental
6Kind and parental

Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away frorri the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar's guide is wise but not infallible.

Eladrin 5e Stats

Most aasimar are born from human parents, and they use the same naming conventions as their native culture.

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(Redirected from Monster DR and Weaknesses)

Monsters may be resistant to or fully protected from some forms of attack and vulnerable to others.

For reference, 'normal' damage is shown with red numbers. Resistances (via DR) are indicated by yellow damage numbers: this means some of your damage is being reduced and it might be possible for you to overcome this by changing weapon type. To see what damage type you need to use, check the Combat Log. Full protection is indicated by white zero damage numbers. Some forms of damage are particularly effective against a monster and this is indicated by purple damage numbers. Green damage numbers indicate that the monster is actually healed by that type of damage; you see this occasionally with Summoned Fire Elementals being attacked by fire, for example.

Reading the DR Type:

  • The number listed is the amount of damage that an attack is reduced. After the slash (/), the damage type listed is the type of attack that will bypass the DR. For example, 'DR 10/Good' will take 10 off every attack unless that attack has the 'Good' descriptor attached to it. If there's a dash (-) after the slash, 'DR/-', the DR simply cannot be bypassed; it's effective against all attack types.
  • 'or' means one, or the other, of the DR overcoming types listed, such as '/silver or good' to overcome devils. Silver weapons will do it, and Good weapons will too.
  • '+' means that both (or all) listed damage types must be on a weapon to 'break' the DR of the monster in question. If the DR is '/Silver+Good', then a silver weapon won't do it unless it's also Good, and vice versa.

Alignment is listed here so that you can tell which alignment-based weapon enchantments will add extra damage; alignment-based damage is not required to break DR unless it is mentioned in the 'DR' column.

Dragons

LinkNameTypeRaceAlignmentWeakResistantImmuneHealedDR
AuraxyllonUndeadBlue DragonLawful EvilElectricity
LinkAussircaexDragonWhite DragonLawful NeutralFireCold
Link..AussirothDragonWhite DragonLawful NeutralFireCold
LinkEternity (not weakened) 1UndeadBlue DragonNeutral EvilAll1000/-
LinkEternity (weakened) 1UndeadBlue DragonNeutral Evil
LinkGrundaussirDragonWhite DragonChaotic EvilFireCold
LinkRhindvuthaDragonBlack DragonChaotic EvilAcid
LinkSinvalaDragonBlack DragonChaotic EvilAcid
LinkVarathDragonBlack DragonChaotic EvilAcid
LinkVelah (epic)DragonRed DragonChaotic EvilFire
LinkVelah (non epic)DragonRed DragonChaotic EvilColdFire
LinkYorgulharDragonBlue DragonLawful EvilElectricity

1 Appears only during the Mabar Endless Night Festival.


LinkNameTypeRaceAlignmentWeakResistantImmuneHealedDR
Link..Abishai (Black)Evil OutsiderDevil (Abishai)Lawful EvilColdAcid, FireGood
Link..Abishai (Blue)Evil OutsiderDevil (Abishai)Lawful EvilAcid, ColdElectricity, FireGood
Link..Abishai (Green)Evil OutsiderDevil (Abishai)Lawful EvilColdAcid, FireGood
Link..Abishai (Red)Evil OutsiderDevil (Abishai)Lawful EvilAcid, ColdFireGood
Link..Abishai (White)Evil OutsiderDevil (Abishai)Lawful EvilAcidCold, FireGood
Link..Acid-Scar TroglodyteReptilianTroglodyteChaotic EvilAcid
LinkAcidstone ElementalEarth ElementalEarth ElementalTrue NeutralFireAcidDR/-
Link..Adamant Earth ElementalEarth ElementalEarth ElementalTrue NeutralAdamantine and DR/-
LinkAdamantine DefenderConstructIron DefenderTrue NeutralAllAdamantine
LinkAir ElementalAir ElementalAir ElementalTrue NeutralDR/-
Ancient ArachnidVerminArachnidTrue NeutralElectricityAcidPierce
Link..Ancient Iron DefenderConstructIron DefenderTrue NeutralElectricityAdamantine
Ancient WarforgedLiving ConstructWarforgedTrue NeutralAcid, Cold, Fire
LinkAnimated ArmorConstructAnimated ObjectTrue NeutralAllAdamantine
Animated StatueConstructAnimated ObjectLawful NeutralAdamantine
ArcanalothEvil OutsiderYugolothNeutral EvilElectricity, FireAcid
LinkArcane OozeOozeArcane OozeTrue NeutralCold, Electricity, Fire, SonicAcid
LinkBearded DevilEvil OutsiderDevil (Bearded Devil)Lawful EvilAcid, ColdFireSilver or Good
LinkBezekiraEvil OutsiderDevil (Bezekira)Lawful EvilFireGood
LinkBlackbone SkeletonUndeadSkeletonNeutral EvilCold, FireBludgeon
LinkBladesworn WarforgedLiving ConstructWarforgedNeutral EvilNone or Adamantine
Link..Blight OozeOozeGray OozeTrue NeutralCold, Fire
Link..Blight TroglodyteReptilianTroglodyteChaotic EvilCold, Fire
LinkBralaniGood OutsiderEladrin (Bralani)Chaotic GoodCold, FireElectricityCold Iron or Evil
Link..Brimstone SkeletonUndeadSkeletonNeutral EvilAcid, ColdBludgeon
Link..Brimstone ZombieUndeadZombieNeutral EvilAcidSlash
LinkCacodemonEvil OutsiderDemon (Cacodemon)Chaotic EvilAcid, Cold, FireGood
CinderspawnUndeadFire ElementalChaotic EvilColdFireDR/-
Cinderspawn (Greater)UndeadFire ElementalChaotic EvilColdFireDR/-
LinkClay GolemConstructGolem (Clay Golem)True NeutralAlignment, Cold, Electricity, Fire, Force, Light, SonicAcidAdamantine + Bludgeon
Link..Corrupted Fire ElementalFire ElementalFire ElementalNeutral EvilColdFireDR/-
LinkCrimson Foot SpiderMagical BeastArachnidTrue NeutralElectricityAcidPierce
DaelkyrEvil OutsiderDaelkyrChaotic EvilByeshk + Lawful
LinkDevourer of DreamsEvil OutsiderQuori (Cinderspawn)Lawful EvilAcid, Cold, FireCrystal + Good
LinkDjinnChaotic OutsiderDjinnChaotic NeutralAcid
LinkDoomsphereUndeadBeholdervariesFireCold, Electricity
LinkDream CrawlerEvil OutsiderQuori (Phase Spider)Lawful EvilAcid, Cold, Fire
LinkDream ReaverAberrationDream ReaverLawful EvilAcid, Cold, Fire, Sonic
LinkDream Scourge (Green)Evil OutsiderQuori (Shadow)Lawful EvilElectricityCold, FireAcidGood
LinkDream Scourge (Red)Evil OutsiderQuori (Shadow)Lawful EvilColdAcid, ElectricityFireGood
LinkDream Scourge (White)Evil OutsiderQuori (Shadow)Lawful EvilFireAcid, ElectricityColdGood
LinkDream StealerEvil OutsiderQuori (Wraith)Lawful EvilAcid, Cold, FireCrystal or Good
LinkDrowned ZombieUndeadZombieNeutral EvilCold, ElectricityFireSlash
LinkEarth ElementalEarth ElementalEarth ElementalTrue NeutralDR/-
LinkEfreetiEvil OutsiderEfreetLawful EvilColdFire
Link..Entombed ZombieUndeadZombieNeutral EvilColdSlash
Link..Eternal SkeletonUndeadSkeletonNeutral EvilElectricity, FireColdBludgeon
LinkFen CatMagical BeastRazor CatTrue NeutralAcidBludgeon
Link..Fiendish BatMagical BeastBatNeutral EvilCold, Fire
Link..Fiendish GnollGnollGnollChaotic EvilCold, Fire
LinkFiendish LionMagical BeastLionNeutral EvilCold, Fire
LinkFiendish ScorpionMagical BeastFiendish ScorpionNeutral EvilCold, Fire
Fiendish SpiderMagical BeastFiendish SpiderNeutral EvilCold, Fire
LinkFiendish TroglodyteReptilianTroglodyteChaotic EvilCold, Fire
Link..Fiendish TrollGiantTrollChaotic EvilAcidCold, Fire
Link..Fire BatMagical BeastBatNeutral EvilColdFire
LinkFire ElementalFire ElementalFire ElementalTrue NeutralColdFireDR/-
LinkFire GiantGiantGiant (Fire Giant)Lawful EvilColdFire
Link..Fire Hardened Earth ElementalEarth ElementalEarth ElementalTrue NeutralFireDR/-
LinkFire MephitFire OutsiderMephitTrue NeutralColdFire
LinkFire ReaverEvil OutsiderDemon (Fire Reaver)Chaotic EvilColdAcidFireCold Iron + Good
LinkFirebrand GnollGnollGnollChaotic EvilFire
LinkFlesh GolemConstructGolem (Flesh Golem)True NeutralAcid, Alignment, Cold, Fire, Force, Light, SonicElectricityAdamantine
LinkFlesh RenderEvil OutsiderDemon (Flesh Render)Chaotic EvilAcid, Cold, FireCold Iron + Good
LinkFrost BeholderAberrationBeholder (Chaos)Lawful EvilFireCold
LinkFrost GiantGiantGiant (Frost Giant)Chaotic/Neutral EvilFireCold
Link..Frostmarrow SkeletonUndeadSkeletonNeutral EvilFireColdBludgeon
LinkGelatinous CubeOozeGelatinous CubeTrue NeutralElectricity
LinkGhaeleGood OutsiderEladrin (Ghaele)Chaotic GoodCold, FireElectricityCold Iron + Evil
LinkGhostly SkeletonUndeadSkeletonNeutral EvilColdGood
LinkGiant SkeletonUndeadSkeleton (Giant)Neutral EvilColdBludgeon
LinkGranite GargoyleMonstrous HumanoidGargoyleChaotic EvilAdamantine
LinkGray OozeOozeGray OozeTrue NeutralCold, Fire
Link..Greater Clay GolemConstructGolem (Clay Golem)True NeutralAlignment, Cold, Electricity, Fire, Force, Light, SonicAcidAdamantine
Green HagEvil OutsiderHagNeutral EvilAcid, Electricity, Fire
LinkHell HoundEvil OutsiderHellhoundLawful EvilColdFire
LinkHezrouEvil OutsiderDemon (Hezrou)Chaotic EvilCold, FireElectricityGood
Horned DevilEvil OutsiderDevil (Horned Devil)Lawful EvilAcid, ColdFireSilver + Good
LinkIce FlenserEvil OutsiderDemon (Ice Flenser)Chaotic EvilFireAcidColdCold Iron + Good
LinkIce MephitAir OutsiderMephitTrue NeutralFireCold
LinkIce SpiderVerminArachnidTrue NeutralFireCold
Link..Infernal MephitFire OutsiderMephitNeutral EvilColdFire
LinkIron GolemConstructGolem (Iron Golem)True NeutralAcid, Alignment, Cold, Electricity, Force, Light, SonicFireAdamantine
LinkJarilithEvil OutsiderDemon (Jarilith)Chaotic EvilCold, FireElectricityCold Iron
Lantern ArchonGood OutsiderEladrin (Ghaele)Chaotic GoodCold, FireElectricityCold Iron + Evil
LinkLava MephitFire OutsiderMephitTrue NeutralColdFire
LinkLichUndeadLichNeutral EvilFireCold, ElectricityBludgeon
LinkLich (Greater)UndeadLichLawful/Neutral EvilCold, ElectricityBludgeon
Link..Lightning Iron GolemConstructGolem (Iron Golem)True NeutralAcid, Alignment, Cold, Force, Light, SonicElectricityFireAdamantine
Link..Living Chained LightningOozeSpellTrue NeutralElectricity
Link..Living Delayed Blast FireballOozeSpellTrue NeutralColdFire
Link..Living FirestormOozeSpellTrue NeutralColdFire
Link..Living MeteorswarmOozeSpellTrue NeutralColdFire
LinkMagefire CannonConstructAnimated ObjectTrue NeutralAcid, Cold, Fire
LinkMarilithEvil OutsiderDemon (Marilith)Chaotic EvilCold, FireElectricityCold Iron + Good
LinkMarutConstructInevitableLawful NeutralvariesChaotic
LinkMenechtarun HyenaAnimalHyenaTrue NeutralCold, Fire
Menechtarun ScorpionVerminScorpionTrue NeutralFire, Sonic
LinkMind FlayerAberrationMind FlayerLawful EvilByeshk
Monastery DrowElfDrow ElfLawful/Neutral EvilFire
Link..Mountain GnollGnollGnollChaotic EvilFire
LinkMudmanEarth ElementalMuckmanTrue NeutralFire
LinkMummyUndeadMummyLawful EvilFireDR/-
LinkMummy (Greater)UndeadMummyLawful EvilFireDR/-
Night HagEvil OutsiderHagNeutral EvilCold, FireCold Iron
LinkOchre JellyOozeOchre JellyTrue NeutralElectricity
LinkOrthonEvil OutsiderDevil (Orthon)Lawful EvilAcid, ColdFireSilver or Good
Link..Paragon KoboldReptilianKobold (Paragon)Lawful EvilEpic
LinkPit FiendEvil OutsiderDevil (Pit Fiend)Lawful EvilAcid, ColdFireSilver + Good
LinkPlanar GatewayConstructInanimate ObjectLawful EvilAllDR/-
LinkPyrodemonEvil OutsiderDemon (Pyrodemon)Chaotic EvilColdAcidFireGood
Quorforged Iron GolemConstructGolem (Iron Golem)Neutral EvilAdamantine
LinkRakshasaEvil OutsiderRakshasaLawful EvilPierce + Good
LinkRazor CatMagical BeastRazor CatTrue NeutralColdBludgeon
LinkScragGiantTrollChaotic EvilAcid, Fire
Link..Shambling ZombieUndeadZombieNeutral EvilAcidSlash
LinkSkeletonUndeadSkeletonNeutral EvilColdBludgeon
LinkStone GolemConstructGolem (Stone Golem)True NeutralAllAdamantine
LinkStone GuardianGiantGiantChaotic EvilAllAdamantine
LinkStone ScorpionConstructGolem (Stone Scorpion)True NeutralAll
LinkStorm GiantGiantGiant (Storm Giant)Lawful Evil/NeutralElectricityvaries
LinkSuccubusEvil OutsiderDevil (Succubus)Lawful EvilAcid, ColdFireCold Iron or Good
Sulatar DrowElfDrow ElfNeutral EvilFire
LinkSummoned Fire ElementalFire ElementalFire ElementalTrue NeutralColdFireDR/-needs verification
Superior Sentinel GuardianConstructAnimated ObjectTrue NeutralForceCold, Fire, SonicAcid, Electricity
LinkThaarak HoundEvil OutsiderHellhoundChaotic EvilCold, FireAcidLawful
LinkTieflingNative OutsiderTieflingLawful EvilElectricity, Fire
LinkTrollGiantTrollChaotic EvilAcid, Fire
LinkVampireUndeadVampireChaotic EvilLightCold, ElectricitySilver
LinkVampire (Greater)UndeadVampireChaotic/Lawful EvilLightCold, Fire, ElectricitySilver
LinkVine StalkerPlantVine StalkerTrue NeutralElectricity
Link..Vinetrasher WildmanMonstrous HumanoidWildmanChaotic NeutralElectricity, Fire
Warforged (generic)Living ConstructWarforgedvariesNone or Adamantine
Link..Warforged TitanConstructWarforged TitanTrue NeutralAllAdamantine
LinkWatcher ConstructConstructAnimated ObjectTrue NeutralForceCold, Sonic
LinkWater ElementalWater ElementalWater ElementalTrue NeutralDR/-
LinkWheepUndeadWheepLawful EvilPierce
LinkWildmanMonstrous HumanoidWildmanChaotic EvilElectricity, Fire
LinkWill-o'-WispAberrationWill o' WispChaotic EvilForceCold, Fire, SonicAcid, Electricity
LinkWindlasher GnollGnollGnollChaotic EvilElectricity
LinkWinter WolfMagical BeastWolfNeutral EvilFireCold
Link..Worg SentinelMagical BeastWolfNeutral EvilCold, Electricity
Xorian FlenserEvil OutsiderDemon (Xorian Flenser)Chaotic EvilFireAcidColdByeshk
Xorian ReaverEvil OutsiderDemon (Xorian Reaver)Chaotic EvilColdAcidFireByeshk
LinkXorian RenderEvil OutsiderDemon (Xorian Render)Chaotic EvilAcid, Cold, FireByeshk
LinkZombieUndeadZombieNeutral EvilSlash
Dmg

Vampires are weak to Light damage.
Will-o'-Wisps are weak to Force damage.
Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone.
Watcher Constructs and Superior Sentinel Guardians are weak to Force damage.
All Golems have magic immunity (50% spell absorption for all energy damage types including alignment, force and light damage) with Quorforged Iron Golems being the only exception.

The following monsters have DR/Magic:

  • Dragons
  • Fiendish monsters
    • Fiendish Bats
    • Fiendish Gnolls
    • Fiendish Lions
    • Fiendish Troglodytes
    • Fiendish Trolls
      • Exception: Fiendish Scorpions and Fiendish Spiders don't have DR/Magic.
  • Gargoyles
  • Granite Gargoyles
  • Mephits
  • Undead (some)
    • Liches
    • Incorporeal Undead (all)
      • Quells
      • Shadows
      • Spectres
      • Umbral Gargoyles
      • Umbral Worgs
      • Wheeps
      • Wraiths

See also[edit]

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