Gameboy Dmg Pocket
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So you just installed a backlight to your GB Pocket and didn't destroy the LCD in the process? Congratulations! Your gameboy now has very short battery life, poor to no compatibility with flash carts, wild contrast variations in game, random losses of saved games.
And the Everdrive/EMS/Derp/Smartboy/Elcheapo cart you just spent good money on doesn't work on your modded pocket? But *RandomUser* from reddit said his works perfectly!
Here's what you need to know, needed to know, and how to fix what could have been a very expensive learning experience! Mac os x yosemite 10.10.2 download dmg.
Gameboys, Flash Carts and backlights have all been designed to operate at 5volts. The Pocket operates from 2 AAA batteries supplying anywhere from 3.2volts to 1.5v at the end of the batteries life.
A small circuit called a flyback converter is responsible for boosting the constantly varying battery voltage to a rock steady 5v for the CPU and cart, and -19volts for the LCD to make the pixels do their thing.
When you design a circuit like this, you must know the expected maximum and minimum current of the load. You then choose the inductor, the switching components, diodes and capacitance to give a satisfactory output with little ripple for the specified load.
15yrs later and along comes backlights and Flash carts. A typical flash cart will consume as much as the entire GB, more during flashing from an SD card. Backlights on average draw 15-50ma, this too is about 50% of the GB's consumption, and in conjunction will exceed the design specifications of the original converter.
So what do you do? You install a supplementary converter to generate a steady 5v from the battery supply. Is this hard? No. Here's how:
Above is an unmodified pocket running my V1.9 ElCheapoSD flash cart (not the low power mod version) These batteries are about 50% used, the 5V system voltage is now at 5.0volts, contrast is stable. During Flashing the contrast will flicker because of the high current draw. As the batteries get more depleted the contrast will vary more, the CPU will reset when you attempt to flash a game. Now lets add a backlight:
Excuse the 3' LCD, it is just being used as a backlight load on the system. The 5v has now dropped to 3.8volts. The contrast is adjusted to maximum for the image to be visible. The power supply is getting warm. Flashing drops the voltage to 3.7volts and after a few seconds the CPU resets and the image is no longer visible. It is important to note here that at 3.7volts, the cartridge is now using it's internal save battery to power the SRAM, at this rate the cell will last around 90minutes before it is completely flat, you save is lost forever and the battery will need replacing.
How do we fix this? We install the new converter.
This is a modified 101 backlight driver module from my store. The cutoff voltage for this module is 1.8volts which means it'll put out a steady 5volts all the way down to 1.8volts battery voltage. This is not ideal as NiMh cells will still have quite a bit of charge in them even beyond this point. THIS is what I'd recommend. I haven't tried this but according to the specs, it is what you want! It'll run until your batteries are completely discharged.
Depending on its output voltage, you may or may not need to cut the original 5v pin from the regulator to keep the LCD voltage alive. The first person to mod their pocket with the pololu module I'm sure will let me know.
With the module fitted, the system is at a steady 5v. There is zero contrast fluctuation with almost any flash cart. No random resets, no save game loss. You'll still only get 60-90minutes out of a fresh set of batteries but this can't be helped. There just isn't that much energy in a set of AAA batteries.
If you found this useful, head over to my FB page and leave a comment. I'll be making a few more of these about various GB subjects including backligting a DMG earlier than Rev 07, Backlighting a GB Color etc..
This is a list of case colors and styles that have been produced for the Game Boy line of handheld systems since 1989.
- 1Game Boy
- 2Game Boy Pocket
- 3Game Boy Light (Japan Only)
- 4Game Boy Color
- 5Game Boy Advance
- 6Game Boy Advance SP
- 7Game Boy Micro
Game Boy[edit]
Gameboy Dmg Pocket Edition
Basic colours |
---|
Off-white (1989) |
Play It Loud series |
Deep Black (1995) |
Gorgeous Green (1995) |
Radiant Red (1995) |
Vibrant Yellow (1995) |
High Tech Transparent (1995) (US) |
Traditional White (1995) (JP) |
Cool Blue (1995) (EU) |
Special Edition Variants[edit]
- Red with EB logo on it (UK EB Games - Sold with Killer Instinct, limited to 350 systems)
- Black with Wario logo (UK - Contest Prize on Ghost Train show 1989 - 1991)
- Black with Fiat in the bottom-left (Won in contest)
- Hot pink with Kirby logo (UK - Nintendo magazine contest - 1994)
- Pink with heart logo (Won in a gameshow)
- Off-white with Toyota logo (JP - Toyota car purchase - 1992)
- Off-white with Hyundai logo (Korea)
- Off-white with Altus Newing logo
- Off-white with Milka cow logo
- Off-white with Planet Hollywood logo
- Off-white with Santa Clara Division logo
- Off-white with Vivitar PMA Atlanta '93 in the bottom-left
- Off-white with Kirin Beverage in the bottom-left
- Off white with Iveco Truck Ford with Commercial Motor in the bottom-left (Won in contest - 1991)
- Off-white with Bee Ind logo
- Off-white with JAL logo
- Off-white with Soyuz TM-17 logo (Sold in the Memorial Museum of Cosmonautics)
Game Boy Pocket[edit]
Serial numbers for basic colors 1996[edit]
(no indicator models)
- Serial M******** Japan release: Made in Japan
- Serial MH******** Japan release: Made in China
- Serial MH******* PAL release: Made in China
- Serial MG******* North American release: Made in China
Basic colors[edit]
- Silver (1996)
- Black (1996)
- Green (1996)
- Blue (1996)
- Red (1996)
- Yellow (1996)
- Clear (1996)
- Pink (Japan, 1996)
- Clear Purple (Japan, 1996)
Limited Edition colors[edit]
- Ice Blue (1997) (Some boxes were packed with Zelda)
- Extreme Green (1997)
- Emerald Green (1998) (Toys 'R' Us JP)
- Clear (Ice) blue (1996) (Toys 'R' Us JP)
- Silver w/ grey border (US, 1996)
- Silver w/ black border (US, 1997)
- Gold (Packaged w/Donkey Kong Land) (EU) (AUS)
- Blue/Yellow (1997) blue front/yellow back. 'Swedish Limited Edition' with certificate, 3000ex made
- Off-white (In the style of the original Game Boy with Purple buttons)[1]
Special Edition variants[edit]
- Nintendo Power 100th Issue Edition - gold w/ logo This was available for purchase by the Nintendo Power adverts or by winning their 100th issue contest (1997)
- Game Boy Pocket Model F Famitsu edition 1997 The mirror like bezel is exclusive to this rare version, 'GAME BOY pocket FAMITSU 1997 [MODEL F] can be read.Famitsu Limited Edition - clear (Japan, 1997)
- ANA - clear blue w/ logo (Japan, 1997)
- Atlus - white w/ light blue border (Japan, 1997)
- Seibu Lions - blue w/ logo (Japan, 1997)
- Hello Kitty/Uranai Party - pink w/ artwork (Japan, 1997)
- Tamagotchi - Pink (Japan, 11/7/1997)
- Thomas & Betts - blue w/ logo (Belgium)
- Toyota - clear w/ logo[when?]
- V Drink - green w/ logo (Australia)
- Imagineer Glow-In-Dark - light green glowing in dark - Prize in Imagineers Multi Racing Championship [N64] Contest - 2000pcs made (Japan, 1996)
Game Boy Light (Japan Only)[edit]
Basic colors[edit]
- Gold (1998)
- Silver (1998)
Limited Edition colors[edit]
- Toys 'R' Us - Clear Yellow (1998)
Special Edition variants[edit]
- Astro Boy - clear w/ artwork (1998)
- Osamu Tezuka - red w/ artwork (1998)
- Famitsu F02 Event Version - clear blue w/ white border (1998)
- Famitsu F02 Mail Order Version - clear blue w/ white border (1998)
- Pokémon Center Tokyo - yellow w/ logo & artwork (1998)
Game Boy Color[edit]
Basic colors[edit]
- Grape - purple (1998)
- Teal (1998, 1999 NA)
- Kiwi - neon green (1998, 1999 NA)
- Berry - fuchsia (1998, 1999 NA)
- Dandelion - yellow (1998, 1999 NA)
- Atomic Purple - clear purple (1998)
- Neotones Ice - clear (Japan only)
Limited Edition colors[edit]
- Clear Black (2000, Japan)
- Clear Green (Toys 'R' Us, Japan, 2000)
- Midnight Blue (Toys 'R' Us, Japan, 1999)
- Ice Blue (Toys 'R' Us, Japan)
- Clear Orange (Daiei, Japan, 1999)
- Clear Blue (ANA)
- Solid Black (Toys R' Us, New York City, 2000)
Special Edition variants[edit]
Gameboy Dmg Pocket Online
- Mirinda - clear orange w/ logo (Mexico, Czech Republic, Slovakia, Hungary 2000)
- Yedigun - clear orange w/ logo (Turkey, 2000)
- Neotones - clear green and yellow w/ Australia flag & yellow buttons (Australia)
- Tommy Hilfiger - yellow w/ logo (US, 1999)
- Tsutaya - water blue w/ orange buttons (Japan, 2000)
- Sakura Taisen - clear pink (2000)
- Hello Kitty Special Box - light pink w/ logo (Japan, 1999)
- Hello Kitty Special Box 2 - light pink w/ logo (Japan, 2000)
- Lawson - Aqua Blue & Milky White (1999)
- Takarazuka - atomic gold w/ aquatic life artwork (Japan, 1999)
- Jusco - clear purple w/ Mario artwork (1999)
- Jusco - clear w/ Mario artwork (1999)
- Cardcaptor Sakura - white & pink w/ artwork (Japan, 1999)
- Ferrero SpA competition - yellow w/ Happy Hippo Logo & Happy Hippo Character 'Max Mutig' (came bundled with the game 'Das Geheimnis der Happy Hippo Insel')(limited to 111 units) (Germany,2001)
- Hookups- lime green with Hookups logo. Asr 2001 (100 made)
- V-drink (Clear w/ logo)
Pokémon[edit]
- Pokémon - Special Pikachu edition yellow & blue w/ logo, artwork & colored buttons (bundled w/ Pokémon Yellow)
- Pokémon - silver & gold iridescent w/artwork around screen (U.S., Toys 'R' Us exclusive)
- Pokémon - clear blue & white w/ artwork (Hong Kong)
- Pokémon - clear green & white w/ artwork (Taiwan)
- Pokémon - yellow & blue w/ logo, artwork & colored buttons (Australia)
- Pokémon Center - silver w/ artwork & logo (1999)
- Pokémon Center - orange & blue w/ artwork & logo (1999)
Game Boy Advance[edit]
Basic colors[edit]
- Indigo - purple (2001)
- Arctic - white (2001)
- Glacier - clear blue (2001)
- Fuchsia (2001)
- Spice - orange (Japan, 2001)
- Black (2001)
Limited Edition colors[edit]
- Platinum/Silver (2002)
- Gold (Japan, 2002)
- Daiei - clear orange front & clear black back (Daiei, Japan, 2001)
- Jet Black - (Toys 'R' Us, U.S., 2003)
- Red (Zellers, Canada)
Special Edition variants[edit]
- Target - Grape w/ logo (US, 2001)
- Target - Red w/ logo (US, 2002)
- Chobits - clear blue w/ logo (Japan, 2002)
- King of Fighters - clear black w/ logo (Japan, 2002)
- Toys 'R' Us - Solid Midnight Blue w/ logo (US, 2002)
- Toys 'R' Us - Transparent Midnight Blue (Japan, 2001)
- Rockman Custom - blue (Japan, 2001)
- Jusco - Glacier w/ Mario artwork (2001)
- Hello Kitty - pink w/ logo (Japan, 2001)
- Yomiuri Giants - clear purple w/ artwork (2001)
Pokémon[edit]
- Pokémon Center (Latios & Latias) - blue w/ red buttons (2002)
- Pokémon Center - Celebi green w/ artwork (2001)
- Pokémon Center - Suicune blue w/ artwork (2001)
- Pokémon Center NY - gold w/ artwork (US, 2001)
- Pokémon Center NY - gold w/ artwork (JP, 2001)
Game Boy Advance SP[edit]
Basic colors[edit]
- Cobalt - frontlit (2003)
- Platinum - frontlit (2003)
- Onyx - frontlit (2003)
- Flame Red - frontlit (2003)
- Pearl Blue - backlit (2005)
- Graphite - backlit (2005)
- Pearl Pink - backlit (2006)
Limited Edition colors[edit]
- All Blacks (NZ)
- Banana Yellow Donkey Kong Edition (JP, 10/2004, Limited to 1,000)
- Black 'Who are you?' Edition (Walmart, US, 2004)
- Blue Marble (JP, EU, 2004)
- Bokura no Taiyou (JP, 2004)
- Camo Gray (JP)
- Camo Green (JP)
- China Dragon (China, 11/2004)
- Classic NES (US, 2004)
- Disney Channel Promo Cobalt Blue (North America, 2003 or 2004, AGS-001, TV contest)
- Toon Disney Channel (North America)
- Toon Disney/Jetix (North America, 2008, AGS-101, 200 made for TV contest)
- Disney Channel Graphite (North America, 2005 or 2006, AGS-101)
- Dual Platinum/Onyx (US, 2004)
- Famicom 'The 20th Anniversary Edition' (JP, 10-2003, limited to 1,000)
- Famicom 2 (JP)
- Final Fantasy Tactics (JP)
- IBokura no Taiyou : 'Jango Red & Black' (JP, 07-2003)
- Indigo (AUS, 2004)
- Kingdom Hearts Deep Silver (All, 2004)
- Lime/Orange limited edition (US, 2004)
- Mario vs Donkey Kong (UK, 2004)
- Naruto Orange (JP 07-2004)
- Pearl White (US, JP, 2004)
- Pikachu 'Toys 'R' Us'(US, 2004)
- Pokémon Emerald Bundle, Dark Green (AUS)
- Rockman EXE 4 Tournament Red Sun (JP, 12/2003)
- Rip Curl (AUS, 2004)
- Samus Satin (JP)
- SD Gundam G Generation 'Char Aznable Custom' (JP, 12/2003)
- Seiken Densetsu: 'Mana Blue Edition' (JP, 08-2003)
- Surfblue (US, 2004)
- Swarovski (US)
- Swiss Gamer (Switzerland)
- Target Branded Lime (US, 2003)
- Toys 'R' Us Gold (US, 11/2003)[2]
- Toys 'R' US Japan Limited Edition 'Star Light Gold' (JP)
- Toys 'R' US SpongeBob SquarePants (2004, AGS-101)
- Toys 'R' Us Pearl Green (US, 2004)
- Tribal (All, 2004)
- White (All)
- Zelda: Gold with Triforce and Hylian crest (EU, 2004)
Pokémon[edit]
- Pikachu - Yellow (Toys R Us 2005, Pokémon Center Japan)
- Pokémon Center Limited Edition 'Charizard Edition' (JP, 02/2004) - Fire Red
- Pokémon Center Limited Edition 'Groudon Edition' (US, JP, 12/2003) - Ruby (Red)
- Pokémon Center Limited Edition 'Kyogre Edition' (JP, 12/2003) - Sapphire (Blue)
- Pokémon Center Limited Edition 'Rayquaza Edition' (JP, 09/2004) - Emerald (Green)
- Pokémon Center Limited Edition 'Torchic' (US, JP, 03/2003) - Orange
- Pokémon Center Limited Edition 'Venusaur Edition' (JP, 02/2004) - Leaf Green
Game Boy Micro[edit]
Basic colors[edit]
- Silver (Worldwide 2005)
- Black (Japan and Australia [US with silver faceplate] 2005)
- Purple (Japan and Australia, 2005)
- Pearl Blue (Japan, 2005)
- Pink (Europe, 2005)
- Green (Europe and Asia, 2005)
- Blue (Europe and Australia, 2005)
- Red (Asia and Australia, 2005)
Special Edition variants[edit]
- 20th Anniversary Edition - red w/ gold faceplate (USA, 2005)
- Famicom - red w/ gold faceplate (Japan, 2005)
- Pokémon - red w/ black faceplate & Pikachu silhouette (Japan, 2005)
- Final Fantasy IV - blue unit with b&w Amano artwork (Japan, 2005)
- Mother 3 - red w/ red, worn faceplate (Japan, 2006)
- Toonami - black w/ logo & graphics (Giveaway, USA, 2006)
List of Faceplates[edit]
- Super Robo Taisen - Black faceplate with logo by Nintendo (Club Nintendo Japan)
- Famicom controller II - Like the famicom version but with a II logo and volume slider (Club Nintendo Japan)
- 10th Anniversary Tower Records - red w/ yellow faceplate (Japan)
Some others: Cup of Noodles, Fujifilm, the Hanshin Tigers baseball team, Parco, Shiseido and a movie called Custom Made
See also[edit]
References[edit]
- ^'FC113202-FBAE-489B-5548EC39A840EC5A.jpeg'. Retrieved September 4, 2018.
- ^'TRU Exclusive Gold GBA SP/Super Mario Advance 4 Bundle for Sale'. IGN Boards. Retrieved 2018-09-04.
External links[edit]
- About.com Guide to Game Boy - All things Game Boy: News, reviews, history, culture and development. Updated several times a week.
- GAMEBOY GALLERIA - A pictorial encyclopedia of the various Game Boy models.